George Allan
George Allan is an award-winning Unreal and CG Supervisor with 26 years’ experience creating high-end cinematic and immersive content for Universal, Marvel, and leading game studios.
At Cinesite, George served as Unreal Supervisor on Universal Studios Florida’s highest-rated show The Bourne Stuntacular, earning a VES Award for Outstanding Visuals. The role demanded realtime 9K output synced to robotic stage props, as well as live retiming of cameras on set. He supervised both internal and outsourced teams, while contributing hands-on across animation, sculpting, lookdev, virtual production, and lighting — most notably on the Tangier sequence.
His background spans games, VFX, and virtual production. He has created shots and assets for films including Black Widow, No Time To Die, The Witcher, Fantastic Beasts 2, and Venom: The Last Dance. At Axis, he led CG supervision on Arcane’s Unreal trailer cinematics team while contributing sculpting and texturing work to Magic: The Gathering. On Destiny: The Final Shape | Launch Trailer, he began contributing Houdini terrain environments before stepping up as Vehicle Lead on hero spaceships and ultimately CG Supervisor on two sequences.
George has also collaborated with Andy Serkis, designing concepts for Animal Farm (Anniventure/Cinesite), and most recently worked as Lead Cinematic Artist on F1 2025 (RealtimeUK), producing high-end character and lookdev work in Unreal Engine 5.