Georg Engebakken
Georg Engebakken has been a pioneer in bringing real time rendering into the VFX industry. He has to date worked on 25+ High profile Film and TV Project. Some projects worth mentioning are: Lead Real Time Post Viz artist on ‘Fantastic Beasts – Crimes of Grindelwald’. Virtual Production Supervisor / Unreal Supervisor on: ‘Borderlands’, ‘Alien: Romulus’, ‘The Midnight Sky’, ‘Luther’, ‘The Witcher’ and ‘House Of The Dragon’.
With over 15 years of experience Georg has also worked on several high profile video game IP’s including Fortnite World Cup, Minecraft Dungeons, and was Lead Technical Artist, and Lead VFX Artist on an upcoming Sony Playstation First Party IP.
Today Georg is the Lead Developer and Programmer for The Iris system, and is a on-set Virtual Production Supervisor, and Unreal Supervisor for his company Vcamco.